Sig Gallery

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Sig Gallery

Postby r3<KleSS » Sat Feb 13, 2010 1:46 am

Hello

I'm quite new to this forum in terms of posting ... Just want some feedback regarding my sigs :surprise:

Image

Image

Image

Image

Image

Latest ones ...
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Re: Sig Gallery

Postby Elyaradine » Sun Feb 14, 2010 11:46 am

Allo! :) I'm finally on a proper computer!

There's some really cool stuff going on there. The only problem I can see in some of them is maybe in terms of composition. If you take the last signature as an example, the main figure's body is tilted to face the left, but he's also placed toward the left of the signature, and the text is placed there too. This makes the image very left-heavy, off-balance and uncomfortable. That would be fine if that was your theme, but that doesn't seem to be the case here, and offsetting the main figure the same amount - but on the right - would improve your balance. :)

The other one that's a bit glaring is the second one, where the main figure's face is cut off. I get that you wanted the gun to stay in too, but scaling him down to fit both in may have been the better choice. I'd also question the choice of the gooey stuff that appears on the right; the fact that the hue, saturation, value and complexity of the goo matches the suit and gun on the guy on the left makes the whole signature seem to blend into the background, and the image's only highlights end up being the figure's face and the gun flash, both of which are cut off by the borders of the image. The eye gets lost moving through the image.

The images you've chosen and your colour combinations are really cool. Using composition correctly will pretty much seal the deal. ^_^
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Re: Sig Gallery

Postby r3<KleSS » Tue Mar 16, 2010 5:05 pm

Image

Image

These are my two latest sigs ...
My text always gets the hang of me ...
Can somebody please give some crit, advice etc.
Would be necessary :D
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Re: Sig Gallery

Postby Elyaradine » Wed Mar 17, 2010 1:23 am

I'm not on a computer tonight, so it's difficult to crit. I can give some quick tips regarding type though.

Unless the text is the focus of the piece (usually it's not, but there are win ways to experiment with type), a simpler font is probably better.

Using the colour picker to pick colours from your image keeps the colours matching. Some folks play with blending modes too to get colours matching.

It's awesome when the text doesn't look as if it were slapped on as an afterthought. When you're messing with your renders, it's good to plan from the beginning where you'll place your text so that the text and render have some kind of balance.

One way to think of this (courtesy of a SIGGRAPH conference paper) is to think of graphical elements as weights or mass pieces on a scale. Your render's probably the "heaviest piece", while your text is likely to be visually "lighter". If you think of a scale or see-saw, a lighter object placed a bit further from the centre (pivot point) will balance a heavier object placed near the centre. That's the way to go unless for some reason you're specifically looking for an off-balanced look. It's a more physics-based way of looking at it, which can be good or bad depending on your personality, but I find that it's more reliable than going with intuition.

Lastly, it's also cool when folks integrate their text into the image somehow. Two examples are: partially obscuring the text with an image element to create more depth, or distorting the text so that it matches an image's perspective, like putting it across tables, walls, buildings, ships, and so on.

Good luck. ^_^
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Re: Sig Gallery

Postby r3<KleSS » Wed Mar 17, 2010 5:44 pm

:mrgreen:
Thanks elya ....
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Re: Sig Gallery

Postby r3<KleSS » Wed Mar 31, 2010 7:51 am

Image

Image

This last one i tried blending with the bg....
When i posted it on GFX .... I was told that i should stand it out more :?
A bit confused
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Re: Sig Gallery

Postby Elyaradine » Wed Mar 31, 2010 8:53 am

Heh! :D Different strokes for different folks, huh? :P

No, what I meant about blending the text into the image was more about making the text look as if it belongs there, that it's part of the image's space, rather than actually having the text fade into the background. My examples were partially obscuring the text with a foreground image element, or distorting the text to fit on a plane in the image. So, in your image, an example would be to distort the text to burst out of the gun barrel. It probably wouldn't work here, as that'd throw the image off balance too, but that's the sort of integration I mean. It doesn't work in every piece, but when it does, it's incredibly win.

They're looking good. The Rihanna text could perhaps be better placed, but otherwise they're solid. :)
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